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How Unics works.

Every coin has fees. On Unics you decide where they go before the coin exists, and the decision is locked the moment it lands. This page is the whole system, in plain words.

What Unics is

Unics is a launchpad on Solana. You name a coin, pick the curve it trades on, and pick its route: the place its creator fees go. Then you sign once.

Every buy and sell of a coin pays a fee. Part of that fee belongs to the coin, and that part is what the route spends. It can pay everyone holding the coin, buy the coin back and burn it, go to a team, to one address, or to several of those at once. The route is part of the launch itself, so nobody can change it afterwards: not the launcher, not Unics.

A route is a commitment made in public before the first trade. Anyone can read it on the coin's page, and on pump.fun anyone can check the split on chain.

Launching a coin

  1. Coin. Name (up to 32 characters), ticker (up to 10), a logo and an optional description. They go into the mint's metadata.
  2. Links. X, Telegram and a website, all optional.
  3. Where. Pump.fun, Meteora or Raydium LaunchLab. On Meteora and Raydium you also pick a fee tier from 1% to 5%.
  4. Route. One of the routes below, with whatever it needs: an address, team wallets with their shares, the coin to fuel, or the slices of a split.
  5. First buy. Optional, up to 20 SOL. It goes out right after the launch lands, before anyone else has the address.
  6. Sign. One signature creates the coin and writes its fee split in the same transaction. Either all of it lands or none of it does.

What a launch costs

Curve rent and network feesAbout 0.022 SOL on pump.fun. Meteora and Raydium show their own figure before you sign.
Hub gas reserve0.03 SOL, only when the route has a hub. It pays the hub's own transactions and is never traded.
First buyWhatever you set, 0 to 20 SOL.
Unics launch feeNone.

A launch that landed can't be undone or refunded. If the first buy fails after the coin lands, the coin stays live and you keep the SOL.

Where it launches

The curve is the program a coin trades on until it sells out and graduates into a pool. It's fixed at launch.

CurveFeeBot tollAfter graduation
Pump.funpump.fun's ownNoPumpSwap pool
MeteoraYour tier, 1% to 5%Yes, 20 secondsMeteora pool, liquidity locked
Raydium LaunchLabYour tier, 1% to 5%NoRaydium pool, LP locked

Every coin has a fixed supply of 1,000,000,000. Nobody can mint more, the launcher included.

Base, BNB Chain, HyperEVM, Robinhood Chain and Arc are next. They show on the launch form as Soon until they open.

Eleven places a fee can go

On pump.fun, Direct routes are paid by pump.fun itself on chain: the wallets are written into the coin's fee split, and nobody holds the money on the way. Hub routes send the coin's share to its hub, a wallet of the coin's own, and Unics's keeper spends it by the route. On Meteora and Raydium every route runs through the hub.

Split rules

  • 2 to 5 slices, each at least 1%, adding up to 100%.
  • Each kind of route can be one slice, and a split can't hold another split.
  • On pump.fun, Direct slices become wallets in the on-chain split and Hub slices are pooled into one hub share, which the keeper divides by their ratio. Pump.fun splits fees up to 10 ways and one launch transaction has room for fewer, Unics's share included, so a team takes 2 to 7 wallets.

Where every fee goes

Pump.fun

Pump.fun sets its own trading fee, and part of it is the coin's creator fee. Unics writes how that part is shared into pump.fun's fee sharing in the launch transaction, and locks it:

80%The route: Direct wallets, or the coin's hub.
20%Unics.

pump.fun pays creator fees out once a coin has earned its minimum, which pump.fun sets. A coin nobody trades earns nothing.

Meteora and Raydium LaunchLab

A coin pays the fee tier you picked, 1% to 5%, on every buy and sell. The curve's own program keeps its cut. Of the coin's share, 80% goes to the coin's hub, which pays it out by the route, and 20% goes to Unics. The tier is fixed at launch.

What's on chain and what isn't

  • On pump.fun the 80 / 20 split and every Direct wallet are on chain and locked. Anyone can read them on the coin's page.
  • A hub's spending follows the route stored with the coin. The keeper applies it; every payout, buy and burn is listed with its transaction.

Unics adds no fee of its own on top of a trade.

Holder rounds

Holders and Never sold coins pay in rounds, every 10 minutes, once the hub has at least 0.005 SOL of new money.

  • Who counts: wallets holding 20,000 tokens or more. Curves, pools, Unics's own wallets and any wallet above 3% of the supply are left out.
  • Weight: the smaller of a wallet's balance now and at the previous reading, so buying right before a round doesn't jump the queue.
  • Paid in: SOL, straight to the wallet. Nothing to claim.
  • Small amounts: a payout under 0.0002 SOL waits and goes out with a later round.

Never sold

The same rounds, for holders who never let go. A wallet whose balance ever drops below its own high mark, by a sale or a transfer out, is out for good, even if it buys back later. Whatever it was still owed goes back to the hub for everyone else. Moving tokens to a fresh wallet doesn't reset anything.

Burn, Fuel and Pool

Burn

Each time the keeper claims a coin's fees, the hub buys the coin, on its curve or in its pool after graduation, and burns what it bought. Each buy stays under 2% price impact and 5 SOL; the rest waits for the next claim. The hub always keeps 0.01 SOL for network fees.

Fuel

The same, against another coin you pick at launch. The hub buys that coin and burns it. The fuelled coin doesn't agree to anything, and fuelling it doesn't link the two coins.

Pool

While the coin is on its curve there's no pool to add to, so Pool buys back and burns. Once a pump.fun coin graduates, half of the hub's SOL buys the coin, the pair goes into its PumpSwap pool, and the LP tokens are burned so nobody can pull that liquidity. On Meteora and Raydium, Pool keeps buying back and burning after graduation.

A burn lowers the supply. It isn't a promise of any price.

The bot toll

On Meteora, the first seconds of a coin's life are expensive for anything that isn't the launcher. The fee starts at 90% and falls every second, in a straight line, to the coin's tier over 20 seconds.

SecondFee on a 2% coin
090.0%
568.0%
1046.0%
1524.0%
202.0%

Your own first buy goes out with the launch and pays the tier, not the toll. Pump.fun and Raydium LaunchLab coins have no toll.

Every chain

Coming soon. One payment will launch a separate coin on Solana and on each of Base, BNB Chain, HyperEVM, Robinhood Chain and Arc.

They'll be separate coins: each with its own address, supply, price and holders, not bridged to each other. Until it opens, a launch makes one coin on the curve you pick.

What Unics can and can't do

Unics can't

  • Mint more of any coin.
  • Change a coin's route, tier or split after launch.
  • Touch your wallet. You sign every transaction, and Unics never sees its keys.
  • Pull a graduated coin's locked liquidity.
  • Stop a coin trading on its curve or pool.

Unics can

  • Hold the key of every hub, sealed in its vault.
  • Run the keeper that claims fees and pays routes.
  • Change settings for future launches only.
  • Leave a coin out of its own lists.

The trust point

Hubs are the part you trust Unics with. A stolen hub key could move what that hub holds at that moment, and no more: Direct wallets on pump.fun never pass through Unics. Hubs hold little for long, because the keeper spends them as fees arrive. If the keeper stops, fees wait in the hub or in the curve's own fee vault. They're late, not gone.

Nobody from Unics will ever ask for your recovery phrase.

Questions

Does “100% of creator fees” mean 100% of the trading fee?

No. Creator fees are the coin's part of each trading fee. The curve keeps its own part first, and Unics takes 20% of the coin's part. The route gets the other 80%.

Can a route be changed later?

No. It's written into the launch. On pump.fun the split is locked on chain by pump.fun's own program, and on every curve the route is stored with the coin and can't be edited by the launcher or by Unics.

What's the difference between Direct and Hub?

Direct routes (Creator, Address, Team) on pump.fun are paid by pump.fun straight to the wallets. Hub routes need someone to act, buying, burning or paying many holders, so the fees go to the coin's hub and Unics's keeper does the work.

When do holders get paid?

Every 10 minutes, when the hub has at least 0.005 SOL of new money. Hold 20,000 tokens or more and the SOL arrives in your wallet on its own.

I bought right before a round. Why did I get less?

A round counts the smaller of your balance now and at the previous reading, so fresh buys count from the next round. It keeps rounds fair for people who were already holding.

I sold a little of a Never sold coin. Can I get back in?

No. Any drop below your own high mark ends that wallet's payouts for good, and what it was still owed goes back to the hub.

Can I get a launch refunded?

No. A coin that landed stays live, and its costs can't be returned.

Is Unics part of pump.fun, Meteora or Raydium?

No. Coins launch and trade on their programs through Unics's own launch flow. Unics is built on them and run independently.

Is any of this advice?

No. Coins are made by anyone and you can lose everything you put in. A route, a burn or a payout isn't a promise of any return.